![]() Global shaders are shaders which operate on fixed geometry (like a full screen quad) and do not need to interface with materials. move node) and using the 'Apply' in the material editor. If you want to iterate on a material, you can trigger recompile of the material by making a small change to the material (e.g. If you change a file that is included in many shaders (such as, f), this can take a while.
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